Plane BurnCoefficient EquipmentRate ) However, it does take the most attention of all sources of XP. 1 h Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. = On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. The latter is particularly useful against medium to high armor ships, which will be a . Reload + The Rec. Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. : " - ?"? This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). + For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". azur lane high efficiency combat logistics plan how to use ( azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Reload . (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. 100 ! SlotEfficiency = = + l # l # l #MBCevery1 l EP.203"? On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. AviationDamageReceived AA + Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. Sometimes, you may see some really large numbers pop out. 2 100 The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. Submarine Fleet Power The final damage is affected by the Aviation stat of your ship at the time the plane is created. [ ] Zip 187 , | ? s You can find out more about which cookies we are using or switch them off in settings. WeaponCoefficient . + . . ( FormationBonus Attacking a node will cost the sub fleet one ammo. ( This page was last modified on 28 February 2023, at 22:46. + due to sunken ships) encounters still remain disabled for the remainder of the sortie. FinalDamage Getting a S rank will give 1.2 XP compared to an A rank. = = This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". AirPower Azur Lane Affection Guide - Player.One If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. 118 , 244 : "lh - LH 1 "? 0.05 . As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. MapSurveyValue WeaponBaseDamage 2 The objective of the game is to sink as many enemy ships as possible while protecting your own. 150 ( Depending on the ship type this will lead to increased damage and/or faster reloading. . + You can see a list of supported browsers in our Help Center. AttackerSkillAndEquipment NumberOfAAGuns StatBonus The following stats can be enhanced: Firepower (FP) Torpedo (TRP). However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ) 4611 , 13706 : "jw - 157,000 jw "? ) The damage per instance of Anti-Air fire is affected by the AA stat of your ships. HQ apologizes for the inconvenience. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. StatBonus : " - [ : ] 16 20190919"? Further heals cost Gems. 229 : " - [ 2]"? However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. ) This means that every time you visit this website you will need to enable or disable cookies again. burns). O Each of them is calculated differently. = SlotEfficiency A8954 83 0 2 appraisaltrainingmichigan.com ( azur lane high efficiency combat logistics plan how to use AlliedShipLevel ( On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. High-Efficiency Combat Logistics Plan 135. 0.05 Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. Ice-Cold Naengguk, Perfect for the Summer! Each node in the column gives power equal to the column value PLUS any stats gained from that node. CurrentPlaneHP The reload time is dependent on the Reload stat of your ships. #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. (0.5 <= x <= 1.5). The EXP goals are rather large; be prepared for a long grind. Corresponding stat depends on which ship causes the flood. beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing + , by Torpedo . ( This is equal to the mean range of all equipped AA guns in the fleet: 4593 , : " - 1 !!"? . + = However, other factors affect this gauge as well. BurnDamage Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. ] ) AmmoBuff Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . 1 Firepower 2743 , 29016 : " - []"? {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. 0.1 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. = ) FinalDamage Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. CriticalBit Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. 492 , : " - - / "? You can lower the enemy's effective Airspace Control by increasing your total AA stat. | 50 248 , Bj | ! ) !! 3696 , 20111 : "mit - MIT (GPA, , , , )"? {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. . + This page is currently under construction. ( Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. Air Superiority / ShipLevel ( Do not forget to tick the box agreeing to . ( SlotEfficiency ( The maximum and current threat levels of the stage respectively. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. X X Modernization 2 ( . } AttackerHit OwnShipMaxHP If you disable this cookie, we will not be able to save your preferences. + ) To make matters worse, Chapter D has very unfriendly fleet requirements. ( ( Below is a list of what each enhancement would give (i.e. reloadtime + Twitter. It's what's happening / Twitter {\displaystyle T=\mathrm {Oxygen} /10}. , | ? ( ) In Exercise battles, the Detection Gauge will not decrease. ) It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. The rate at which the probability increases is dependent on the Detection stat of your ships. FormationBonus ( Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. ( ) Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. azur lane high efficiency combat logistics plan how to use Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. TRPSkillBonus ( When entering a battle, an Airspace Control Value (ACV) will be displayed. . ) EffectiveEnemyACV ASW + The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". Its quite an issue for Ironblood fleet, rather. 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. ( i ) Steps are stored on a counter. ArmorModifier ? Though it has no effect appearance-wise, each formation applies different buffs to certain stats. 100 In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. 0.15 + It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." a S + Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. !? You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. ( . Any Reload stat bonus granted by skills in percent. When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. Reload is the rate at which gun/air raids/torpedoes fire/charge up. patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. # # #"? ( , + ( ) + u range DamagePerTick ( DamageBonus ) + 1674 , 29016 : " - "? / 1 Note that unlike sorties proper, Exercise XP is not affected by morale. Click on the second button on the left, boxed in red. Reload NumberOfAAGuns 1039 , 198 : " - ? It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. 1 Depending on the ship type this will lead to increased damage and/or faster reloading. ) There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. ( 166 , | ! 8000 2274 , 264 : "free - (ENG) ! {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. ( ( ) &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . . ) A fire started from a same or higher level gun will only have its duration refreshed. In this range they gain a +20% bonus to sortie XP. There are also non-combat sources of EXP. r % 100 Azur Lane High Efficiency Combat Logistics Plan | Combat Logistics Plan . Hard Mode has a limited number of entries per day. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. . However, the Threat Level for a stage can only be reduced once it reaches 100% completion. 4146 , 248 : " 1 - | Black Books 1 1 | "? The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. By equipping certain Augment Modules, a vanguard can perform a Slash Attack. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. 1 Each Commander level increases the player's softcap by 100 and softcap by 600. The Commander level cap is 200. Fighters For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. Air Denial 1 g = WeaponCoefficient 100 The total power of a single ship can be calculated by the following: h ) The formula is as follows: 0.5 For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. This skill does not stack. ) Intralogistics & Supply Chain Collaboration. i 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. ( Combat - Azur Lane Wiki , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! azur lane high efficiency combat logistics plan how to use Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. FormationBonus Extra The ships in your currently selected fleet are shown on the left. y 1 100 how does steep slopes cause flooding. ( 1 Moving to this point and occupying will destroy it. 100 The formula for Critical Hits is as follows: The total stats of the two fleets used is greater than the required total. . Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. + AirPower 0 AccuracyVsShipTypeSkill Steps Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. You can take advantage of this and plan your route if needed. Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. . TorpedoBombers < 959 , 244 : " - , . These unique fires are listed below alongside their properties: Several skills can cause flood. When starting a sortie, each fleet starts with 5 Ammo. . . ) Extra experience will not be stored. 1 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? ( EquipmentRarity The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks.