Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Feats should be more generic than having so many options, although it isnt bad of course. I think it's a big improvemnt. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. D&D 5E How can the whip be optimized as a weapon? - EN World Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. This site works best with JavaScript enabled. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. It just doesn't ring true to me. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? I will be looking for some more articles on your site thanks for this lovely post. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Look out multiverse. Using indicator constraint with two variables. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Instead, I opted for it to simply half the targets movement speed for a turn. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). +1 Whip Master Feat (5e) : r/dndnext - reddit I don't love the acrobatics check to shove or pull. -Disarm: Succeeds, item drops at Targets feet Ideally, you shouldnt have to choose between flavor and decent optimization. Optimized Feat Guide for D&D 5E - Tabletop Builds Rogues. Another option might be plus 1 to Dex or Str and the superiority die? When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Great Weapon Master / Sharpshooter 1. I'm not quite sure I'm answering your question though. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. In this post I fix that using homebrew! How would it combine with that subclass and the Defensive Duelist feat? It embodies training, experience, and abilities beyond what a class provides. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Id additionally rule that the spear is a reach weapon. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. War caster 5e feat cantrip dnd | Combining Warlock features & Whip Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Note that spells with range of Self and Touch are unaffected by the feat. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. How do I grapple/drag an unconscious ally? Feats | Unearthed Arcana | Dungeons & Dragons Search by name on the left, click feat name to display on the right. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. Components: V, S, M (area of dim light or darkness). You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. I havent yet, but its still on the to-do list! Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. . You know who doesnt have proficiency with whips? Does he make a contested check against mine? Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. The real flail was a two-handed peasants weapon. Barbarian 3 / Rogue X. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. - ranged "grapple" and then attack? While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. How would you do it? by Wizards of the Coast. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Why does Mister Mxyzptlk need to have a weakness in the comics? Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. Not bad. Also available on Fantasy Grounds. Sentinel feat can stop someone 10 feet away. Learn more about Stack Overflow the company, and our products. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. . Short Blades Master: It makes a dagger specialist a lot more viable. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Name Ability Prerequisite. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Some links to stores and online shopping websites include an affiliate code. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. by Paizo. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Your feat suggestion is the closest I have come to making that idea viable I think. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. What is Lore Bard bringing? When you use a whip, its damage die changes from d4 to d6. Resilient 5. The Linguist Feat: A Key To Success In Dungeons And Dragons -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? DnD 5e - Spellcasting Feats Breakdown | RPGBOT I say theoretically because theaction economy does come into play here. )The)math . as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). in the Players Handbook, as an optional way of making your weapon choice mean something? This way you essentially get a +2 weapon with a small, flavorful perk. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. You gain proficiency in the whip. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. ), @NautArch That's correct. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? It holds a maximum of 3 charges of the paladinsDivine Sense ability. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. So, do you like these? Maybe you could choose 2 of the three: 1. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Where the Chef feat really stands out are the last two benefits. Is it Unearthed Arcana or in a book? ;). If so, it seems pretty solid. Tags: Damage Control Combat Basic Rules Rogues. STR-based Bear Totem with Sentinel, presumably? I'm going to make thisway harderthan itneeds to be. Whip Master's special action is slightly less effective for the following reasons. Its also a holy weapon made specifically to, you guessed it, kill vampires. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Plus one superiority die alone is a bit underwhelming. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. (Check out Esquiels Guide to Magic Weapons if you need some!). Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . This might be overpowered. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Fencing Master: Is it too much like the Duelist subclass? Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. But I think DMs can make a call about whether this extended range would include those extras. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation.